Maintenance

Character and mech design piece created using Maya, ZBrush, 3D-Coat and Photoshop. Tried to experiment with my workflow and the overall process with this one in terms of how far I should push 3D and where best to utilize photos/paint overs in Photoshop.

Jonathan ching maintenancefinal

Final

Jonathan ching output 768zwn

Process/Breakdown

Jonathan ching maintenance3dbaseelements

3D Base Elements